May 16

American History X(-Men) Issue #20—One Person’s Savior…: Hope and the Messiah Trilogy

Being a kid is hard sometimes.  Sure, you’ve got the whole sleeping until noon on the weekends, not having to worry about a job, and getting all your stuff bought and paid for, plus summer vacation for months at a time, but sometimes things get tough.

Like when you’ve got a lot of expectations on you.  Like when you’re not even sure of your true origin.  Like when people think you’re some sort of savior of an entire race.

All of that has totally happened to me, by the way.  Well, except the last two.  Details, details.

I mean, really, if they were looking to ME to save them, they were more screwed than they thought…

With the mutant gene having been erased during the Scarlet Witch’s little breakdown at the climax of House of M, mutantkind was in dire straits, the state of being in pretty deep distress, not the 1970s British rock band.  Although, let’s be honest here, I’d pay good money to see Wolverine singing Sultans of Swing with Deadpool backing him up.

Where there were once several thousand mutants, there now stood just under 200 and with no new ones being born and a lack of enough genetic diversity to attempt a repopulation of their old numbers even if they could, mutants were on the fast track to extinction within a generation or two and there wasn’t a damn thing anyone could do about it.  Heck, Beast even tried turning to the likes of Mr. Sinister and the High Evolutionary, among other shady characters, for an answer during a story called Endangered Species.

So what were Marvel’s merry mutants to do?  What could possibly stave off their impending doom?

Enter: a little girl called Hope.

Yep. This kid.

During X-Men: Messiah CompleX #1, Cooperstown, Alaska was literally on fire as the first mutant birth since House of M manifested with such force, it set off Cerebro—most mutations don’t hit until puberty so mutant teens can have the joy of as much awkwardness as possible—and sent the X-Men scrambling to the scene.

Unfortunately, other parties got there first—namely the anti-mutant Purifiers who pulled a Herod and killed every infant they saw, and Mr. Sinister’s new Marauders, both sides using acquired knowledge of the future to beat the X-Men to the punch—and the baby was missing.

But the Purifiers didn’t have it.  Sinister’s team?  Nope, they came up empty as well.  Even the Predator X creature that was created from the genes of Cessily Kincaid, aka Mercury of the New X-Men, to hunt mutants didn’t get so much as a nibble.

So, where’d the newborn go?

Awww, now ain’t that sweet?

That’s right.  Cable, everyone’s favorite time displaced mutant, got the jump on everyone and stole her away, prompting a massive game of kill/protect the carrier and kicking off the first true x-over in years, Messiah CompleX.  Whereas X-Men events in recent years had been a bit loose in terms of structure, the main narrative usually going through one or two titles with the others relegated to ancillary support like Operation: Zero Tolerance or Onslaught, this one gave us a format more in line with the likes of X-Cutioner’s Song: no tie-ins, just a repeated rotation of X-Books bringing everyone together.

Opening with X-Men: Messiah CompleX #1, the event ran through Uncanny X-Men #492-494, X-Factor #25-27, New X-Men #44-46, and X-Men #205-207 and as it unfolded, it became clear that the new kid was going to be a major game changer.

It was bad enough the X-Men had to contend with the no holds barred threeway they were fighting with the Purifiers and Marauders, but then Bishop through a monkey wrench into the gears and told them that Cable had the baby and wanted to hurt her and even launched an attack on the X-Men’s defenses to prevent them from coming after him, prompting Cyclops to unleash a brand new X-Force led by Wolverine to get her back and stop Cable at any cost.

The twist, however, was that Bishop was a big old liar, and he was the one with a mad-on for the kid.

See, Bishop and Cable are both time travelers from the future, but where Cable saw the newborn as a key to the survival of the species and the future itself, Bishop saw her as the catalyst that helped make the timeline he hailed from such a hellish place.

His solution?  Shoot the kid.  Perfectly rational.

And that was the absolute last time the X-Men hired a babysitter based on Yelp…

By the end, the truth came out and as all the competing forces converged, Cyclops allowed the baby—bearing a striking resemblance to an infant version of the deceased Jean Grey—to go with Cable into the timestream, where he vowed to keep her safe until she was older.  Bishop, already down an arm from Predator X, was just a tad pissed at all of that and tried to shoot Cable as he disappeared…and Professor X wound up getting shot in the head.  Again.  Way to go, Bishop.

The event left quite a few scars and led to some big changes for the X-Books.  New X-Men was canceled with issue #46, while over in X-Factor, Jamie Madrox aka Multiple Man had to deal with memories of the future one of his duplicates obtained thanks to Forge, as well as having been forced to leave Layla Miller in that future with no way of getting her back.  With the mansion destroyed yet again, Uncanny X-Men soon relocated from New York to San Francisco and X-Men was retitled X-Men: Legacy and focused at first on Professor X, his injured body having been stolen by Exodus in the closing moments of X-Men #207.

Out of the ashes, a new X-Force book was launched and the new Wolverine led squad had a kill order mandate to take out threats before they got a chance to attack, their first mission resulting in Angel getting his wings torn off again and then their mysterious restoration combined with his sudden ability to switch from his Angel to Archangel personas at will.  Cable also got a new series that had him traipsing through time with the baby, soon officially named Hope, and trying to run away from Bishop, who found a way to track them and wasn’t going to rest until he killed himself a baby.

This is how Anastasia and I dress when we go grocery shopping.

As the different teams adjusted to the new status quo and X-Men: Legacy shifted from a focus on Xavier to one on Rogue—in which she finally gained mastery of her mutant abilities and was able to touch people without absorbing them—the second link in the Messiah Trilogy came about.  With prelude chapters in Cable #11-12 and X-Force #12-13, Messiah War officially began with X-Force/Cable: Messiah War #1 and then ran through Cable #13-15 and X-Force #14-16 and brought a now slightly older Hope (more relative time passed for her than for everyone else in the present) into contact with X-Force in the future, trying to prevent Bishop from destroying her yet again.

His ally in all of this?  None other than Stryfe, Cable’s clone.  Yeah.  Shit was getting real in the future.  In the end, really, all Messiah War accomplished was making Bishop even more batshit insane and reminding all of the other X-Men that Hope was still alive.

Meanwhile, the X-Men’s home in San Francisco was starting to get complicated.  Even though they were largely embraced by the populace, the Skrull invasion of Earth during Secret Invasion led to the ousting of Iron Man as Director of S.H.I.E.L.D. and ended up with Norman Osborn, the former Green Goblin, in charge of the new security apparatus called H.A.M.M.E.R..

And since he wasn’t exactly what one would call sane, he promptly formed his own team of Avengers comprised of supervillains masquerading as heroes like Wolverine’s son, Daken, and Venom standing in for a new Spider-Man.  The Dark Avengers, as they came to be called, came to challenge the X-Men after a group of anti-mutant protestors helped spark race riots in the Bay Area during a crossover event between Uncanny X-Men and Dark Avengers called Utopia.  We’re actually going to skip this one for now and cover it separately in a couple of weeks, so put a pin in this one until then.  We’ll get there, I promise.

Yep. This is EXACTLY who you want to give access to the nuke launch codes.

There’s another little event we’re going to gloss over for right now, and that’s Necrosha, a story that spilled out of X-Force involving the former Black Queen of the Hellfire Club, Selene, using the transmode virus that made the Phalanx such a scary bunch of bastards to resurrect an army of deceased mutants, including pretty much all of Genosha that was wiped out in Grant Morrison’s E is For Extinction arc.  Suffice it to say, her grand plan to take over the world was thwarted, which is pretty good news considering that totally would have sucked for everyone involved.

But touching again briefly on the aforementioned Utopia, that became the name of the new home the X-Men established after their run-in with Osborn’s Dark Avengers, a small island off the coast of California that was comprised of remnants from a piece of Magneto’s former base, Asteroid M.  Magneto came to the X-Men not long after and pledged his loyalty to Cyclops, who had successfully united most mutants under a single banner and established an actual, though small, homeland and sanctuary for mutants.  As a gesture of good will, he even brought Kitty Pryde back to Earth since she’d been hurtling through space in a giant bullet since the end of Giant-Size Astonishing X-Men #1.

But that little homeland Cyke helped bring about made the mutants a sitting duck and as Cable and a now teenaged Hope finally found their way to the present, the main villain behind Operation: Zero Tolerance, Bastion, finally decided to make his move and use all of the future tech at his disposal to crush mutantkind in one fell swoop.

It was a good thing the time off didn’t make him any crazier, right?

And thus kicked off the finale of the Messiah Trilogy, Second Coming, an X-Book event that combined several elements of previous crossovers.

Following a prelude in Cable #21-24 which brought that series to an end, and a brief one-shot preview in X-Men: Second Coming: Prepare, the event finally began in X-Men: Second Coming #1, the main story running through Uncanny X-Men #523-525, New Mutants #12-14, X-Men: Legacy #235-237, and X-Force #26-28 before being capped by X-Men: Second Coming #2.  Joining the main storyline were a few tie-ins: X-Factor #204-206, X-Men: Hellbound #1-3 and X-Men: Blind Science #1.

Erecting an impenetrable dome around Utopia, Bastion sought to keep the mutants contained while he opened a portal to the future and sent modified Nimrod class Sentinels by the hundreds to commit some good old fashioned genocide like any other fascist worth his weight.

Knowing the Hope was the target, the X-Men did everything they could to safeguard her, but Nightcrawler tragically lost his life in her defense and not even the combined forces of the Avengers and Fantastic Four were able to assist their mutant allies.

I think “bamf” is Nightcrawler for,
“Oh, shit…”

X-Force made another jaunt to the future to shut down Bastion’s Sentinel factory of doom, and they were supposed to be going on a one-way trip, a suicide mission to glory, but Cable managed to get them a portal back to the present…at the cost of his own life.  Just as it seemed that Bastion would gain the upper hand, Hope, angry at the death of the only man she’d known as a father her whole life, allowed her powers to activate something fierce and, scaring the piss out of pretty much everyone, she manifested the Phoenix raptor and blew Bastion’s racist ass away, saving everything and everyone.

Was she Jean Grey reincarnated?  That was the big question mark, a mystery that would eventually be answered in Avengers Vs. X-Men, and one we’ll get to towards the end of this series.  For now, however, she was indeed the hero of the day and as Bastion’s dome dissolved, five little blips appeared on Cerebro—for the first time since her own birth, Hope had somehow helped bring about five new mutants, thus justifying Cyclops’ taking the chance in rescuing her and meaning that mutantkind was not as destined for extinction as it once was.

She pretty much wished him into the cornfield.
And it was good that she did that.

Hope Summers stayed on Utopia, soon starring in her book, Generation Hope, which spun out of The Five Lights—the first post-Second Coming arc in Uncanny X-Men—and remained the center piece around which each major X-Men story would revolve right up until Avengers Vs. X-Men.  Seen as the mutant messiah to some, a harbinger of doom to others, Hope was easily one of the most influential new mutants to be created in recent years.

In next Thursday’s issue, we’re going to take a step back and see how Hope’s arrival affected both Bishop and Cable, as their own preconceptions of what she represented shaped their actions, and we’ll question whether or not time travel and predictions of the future are ever really worth it in the long run in American History X(-Men) Issue #21—The Time Traveler’s Life: Bishop and Cable Against the Timestream.

But before we get to that, please be sure to stop by next Wednesday for the monthly Chronologically Challenged as I pull back the curtain on Grant Morrison’s Final Crisis because that’s going to be a fun one.

And, as always, swing by our Facebook page and give us a like and a share while checking out exclusive original content you won’t get anywhere else.

We’re starting to approach the homestretch of American History X(-Men) and you’re not going to want to miss what’s coming up.

Thanks for stopping by.

See you next time.

Next week: back to the future! And the past! And…oh, screw it, we’ll be all over the damn place…

Charles J. Baserap
Former Officer, US Secret Service
Author, An American at the Crossroads
Columnist/Editor, www.NerdtopiaCast.com
Columnist, www.ForcesofGeek.com
charlesjbaserap@nerdtopiacast.com

May 15

Phoenix Song

Poster

The interesting thing about life is that we still don’t have a clue as to what it’s about. We of course have science to explain life’s origins and all of the many instincts that we have as humans, but the ultimate purpose, among other things, still alludes us. Is there a God? Is there a heaven or hell? Does the soul really ever die? The film Phoenix Song explores the last question in what turns out to be an excellent 13 minute short film.

Laura’s life is filled with frustration, and that frustration mainly comes from the fact that she is aware that she has lived many different lives before. It’s hard to live a normal life when the memories of being a slain Roman soldier or the wife of a Union officer constantly plague you. Things become worse when she meets Dillon; who turns out to be the the reincarnated soul that she has journeyed with across dozens of different lifetimes. Laura now has to decide whether she should give into her instincts and reconnect with Dillon or if she should break the cycle and finally make a real change for the first time in her many lives.

There are countless films out there that tell stories about the past coming back to haunt people. Well Phoenix Song takes that notion even further by showing us a woman who is not just plagued by her past, but by the pasts of every single life that she has lived beforehand. Now I don’t necessarily believe in the idea of past lives, but it’s a fascinating notion that is explored with the use of some excellent visual story-telling. The movie is well paced and never lingers on anything for too long, nor does it ever really overstate it’s point. While the subject matter of the movie is a vast and grandiose thing, the movie itself is simple and has an organic feel to it. I appreciated that because it allowed the characters to feel like real people and in turn we don’t lose sight of the fact that it’s their story that we should be focused on and not the philosophical or religious ramifications that go with it.

Short films are notoriously difficult to accomplish because you still have to tell a full length story in a very short amount of time. As such, shortcuts are sometimes taken that cripple the overall quality of the piece. Well thankfully this is not the case with Phoenix Song. In 13 minutes it tells a beautiful and moving tale and by the end I was satisfied with my movie-watching experience. For those of you out there that enjoyed the movie but wished there was more to it, then I should point out that this short film is merely a  teaser for a potential television series. I wish Katie Marzullo and all involved the best of luck with getting it off the ground. They did a fantastic job with Phoenix Song and I look forward to seeing more things from this crew in the future. Click on the link below to check-out the movie in it’s entirety.

http://www.filmbreak.com/projects/phoenix-song

May 15

Chronologically Challenged Issue #11—The Day Evil Won: Grant Morrison’s Final Crisis Unlocked!

If there’s a word that longtime readers of DC Comics are familiar with, then certainly it’s “crisis.”  Back in the 1980s, the revolutionary Crisis on Infinite Earths that pitted heroes and villains from across different realities against the Anti-Monitor changed the face of comicdom by all but smashing the concept of the DC multiverse and rebooting several key characters at its conclusion, even folding some properties that resided on Earth 2 like the Justice Society onto a new version of Earth 1, where DC’s main universe takes place.

And things stayed with the new status quo for decades, until DC decided to shake things up again with Infinite Crisis, bringing back the survivors that helped save reality at the end of the original Crisis—Superman and Lois Lane of Earth 2, Alexander Luthor of Earth 3, and Superboy of Earth Prime—and having them invade our Earth to fix wrongs they saw.

Of course, by fixing things, that meant Superboy throwing tantrums and killing over a dozen young heroes and becoming a supervillain, and Alexander taking advantage of the  multiverse to mix and match other Earths while trying to create a perfect world.

That involved building a sinister tower of death and destruction, as any batshit crazy plan should.

If that sounds needlessly complex, that’s because it was.  And let’s not forget that while in their “exile,” Superboy punched the walls of reality…and caused some people to come back to life.  I’m not even close to making that up.  Jason Todd, the second Robin, the one that died because no one liked him so the writers had him beaten to death and then blown up by the Joker?  Yeah, he was suddenly walking around as a vigilante called Red Hood, the original alias of the man who would become Joker.  How’d he come back?  Superboy “reality punched” him alive, that’s how.

No, seriously.  He punched the walls dividing realities, and the energy ripples brought Jason back as a “side effect” of sorts.  How Jason Todd is alive in the New 52—his death at the hands of Joker is still canonical—hasn’t been revealed yet since we know it’s impossible for Crisis on Infinite Earths and Infinite Crisis to have happened the way they did in the pre-Flashpoint continuity, if they even happened at all, but I’d like to imagine the reason is better than reality punched back to life.

That’s the sound of logic being reality punched to death.

The circumstances surrounding the story that became the Grant Morrison penned opus Final Crisis are the definition of bizarre.  See, after Infinite Crisis, DC jumped their entire line forward one full year and released a weekly 52 issue series—aptly called 52—that told of events that occurred in that one year gap.  It was actually quite a feat and that it shipped each and every week without fail showed an incredible amount of determination and commitment on DC’s part.

52 ended with the return, yet again, of a multiverse not infinite in nature, but comprised, fittingly, of 52 distinct universes, and immediately after its conclusion, DC released another yearlong weekly series called Countdown, which started with issue #51 and, well, counted down to a finale.

And that’s when shit went off the rails.  Big time.

Don’t let the fancy artwork fool you—this was a massive clusterfuck.

Towards the end of 52, Grant Morrison was apparently hard at work getting the scripts together for Final Crisis.  The problem is that either he never told DC what his plans were—which, given his reputation for not exactly sharing and playing nicely with others, is entirely conceivable—or they just didn’t care—which, given DC’s editorial mindset over the past decade or so, is equally conceivable—because halfway through Countdown, it was renamed Countdown to Final Crisis, clearly indicating a link between the two.  Now, that doesn’t sound too bad…until you actually read both stories and see that no one seemed to have a goddamn clue what was going on because much of Countdown wound up being completely thrown away or outright contradicted once Final Crisis hit the stands, most especially the Countdown connected miniseries tie-in, Death of the New Gods, in which the New Gods were getting picked off one by one—Final Crisis was pretty much all about the New Gods absolutely not dying in the ways depicted during Countdown.

Editorially, it was an unmitigated disaster, and while there were parts of Countdown that were highly entertaining, there’s really no use trying to reconcile its occurrences with Final Crisis, and so I’m starting the chronology with what really would have been Countdown to Final Crisis #0, but was renamed DC Universe #0, and truly served as a direct prologue to Final Crisis far better than what came before.

Final Crisis itself was seven issues of madness and high concept ideas as only Grant Morrison could pull off, and while it read kind of disjointed when released month to month, especially since there were several delays, when read in one shot, it’s really quite brilliant.

Plus, its issues had badass titles like “How to Murder the Earth.”

The plot, in a nutshell, is that there was a war in the heavens and Darkseid and the essences of the evil New Gods fell to Earth, inhabiting human shells and slowly building influence, Darkseid himself finally gaining the Anti-Life Equation to enslave humanity.  Coming back from the dead to fight for reality for the first time since Crisis on Infinite Earths?  Bally Allen, the Flash.  Martian Manhunter died in the opening moments and eventually Darkseid succeeded in taking over much of the planet, prompting a revolution against his rule led by the few surviving heroes and villains left, as well as a newly recharged Superman, who had been taken off the board for two side story miniseries while Darkseid’s forces triumphed—Final Crisis: Superman Beyond 3-D and Final Crisis: Legion of 3 Worlds.

Throughout the story, the Monitors played a major role, having returned at the end of 52, one for each universe that came into existence, and in the end, it became clear that it was really their story, their “final crisis,” as Superman essentially wished for a happy ending, whistling a special counter frequency to the Anti-Life Equation into a futuristic machine of the gods.

Sound hokey?  It was.  But it worked.  And it’s worth the read.

Well, really, it was more of a yell, but still.
It got the job done.

As with most events, there were several tie-ins involved, but much like Flashpoint, they were mostly in the form of miniseries, with few exceptions.  I’ve included a few issues of Green Lantern, as well as of Batman, because the Final Crisis: Rage of the Red Lanterns one-shot led directly into the next three issues of Green Lantern, and the two Batman issues served as a bridge between what Morrison was doing in his epic Batman: RIP and the apparent death of the Dark Knight in Final Crisis itself.

Do you need to read everything?  Do you ever?  Of course not!  But it’s more fun that way and, honestly, if you really want to understand the story, the only must reads are the ones Morrison himself wrote because they contain crucial beats to the whole shebang.

That means Final Crisis #1-7, Final Crisis: Superman Beyond 3-D (which was a crap-ton of fun and, as the name implies, in 3-D), and Final Crisis: Submit are where you absolutely need to be for this one, with the Batman issues adding more depth, but able to be skipped if you need to.

As usual, not all of the tie-ins fit perfectly, especially Final Crisis: Revelations, and that said, here’s your reading chronology:

1. DC Universe (v.1) #0—”Final Crisis Prologue: Let There Be Lightning”
2. Final Crisis (v.1) #1—”Final Crisis Part I of VII: D.O.A.: God of War”
3. Final Crisis: Rage of the Red Lanterns (v.1)—”Final Crisis Tie-In: Rage of the Red Lanterns Part I of IV”
4. Green Lantern (v.3) #36—”Final Crisis Tie-In: Rage of the Red Lanterns Part II of IV”
5. Green Lantern (v.3) #37—”Final Crisis Tie-In: Rage of the Red Lanterns Part III of IV”
6. Green Lantern (v.3) #38—”Final Crisis Tie-In: Rage of the Red Lanterns Part IV of IV”
7. Final Crisis (v.1) #2—”Final Crisis Part II of VII: Ticket to Bludhaven”
8. Final Crisis: Requiem (v.1)    —”Final Crisis Tie-In: Caretakers of Mars”
9. Final Crisis (v.1) #3—”Final Crisis Part III of VII: Know Evil”
10. Final Crisis: Rogues’ Revenge (v.1) #1—”Final Crisis Tie-In: Rogues’ Revenge Part I of III”
11. Final Crisis: Rogues’ Revenge (v.1) #2—”Final Crisis Tie-In: Rogues’ Revenge Part II of III”
12. Final Crisis: Rogues’ Revenge (v.1) #3—”Final Crisis Tie-In: Rogues’ Revenge Part III of III”
13. DC Universe: Last Will and Testament (v.1)—”Final Crisis Tie-In: Conversions”
14. Final Crisis: Revelations (v.1) #1—”Final Crisis Tie-In: Revelations Part I of V”
15. Final Crisis: Revelations (v.1) #2—”Final Crisis Tie-In: Revelations Part II of V”
16. Final Crisis: Revelations (v.1) #3—”Final Crisis Tie-In: Revelations Part III of V”
17. Final Crisis: Revelations (v.1) #4—”Final Crisis Tie-In: Revelations Part IV of V”
18. Final Crisis: Revelations (v.1) #5—”Final Crisis Tie-In: Revelations Part V of V”
19. Final Crisis: Superman Beyond (v.1) #1—”Final Crisis Tie-In: Superman Beyond Part I of II”
20. Final Crisis: Superman Beyond (v.1) #2—”Final Crisis Tie-In: Superman Beyond Part II of II”
21. Final Crisis: Legion of 3 Worlds (v.1) #1—”Final Crisis Tie-In: Legion of 3 Worlds Part I of V”
22. Final Crisis: Legion of 3 Worlds (v.1) #2—”Final Crisis Tie-In: Legion of 3 Worlds Part II of V”
23. Final Crisis: Legion of 3 Worlds (v.1) #3—”Final Crisis Tie-In: Legion of 3 Worlds Part III of V”
24. Final Crisis: Legion of 3 Worlds (v.1) #4—”Final Crisis Tie-In: Legion of 3 Worlds Part IV of V”
25. Final Crisis: Legion of 3 Worlds (v.1) #5—”Final Crisis Tie-In: Legion of 3 Worlds Part V of V”
26. Final Crisis: Secret Files (v.1)—”Final Crisis Tie-In: Balancing Act!”
27. Final Crisis: Submit (v.1)—”Final Crisis Tie-In: Submit”
28. Final Crisis: Resist (v.1)—”Final Crisis Tie-In: Resist”
29. Final Crisis (v.1) #4—”Final Crisis Part IV of VII: Darkseid Says”
30. Final Crisis (v.1) #5—”Final Crisis Part V of VII: Into Oblivion”
31. Batman (v.1) #682—”Final Crisis Tie-In: The Butler Did It”
32. Batman (v.1) #683—”Final Crisis Tie-In: What the Butler Saw”
33. Final Crisis (v.1) #6—”Final Crisis Part VI of VII: How to Murder the Earth”
34. Final Crisis (v.1) #7—”Final Crisis Part VII of VII: New Heaven, New Earth”

Issues Involved, By Series:

Batman (v.1) #682-683
DC Universe (v.1) #0
DC Universe: Last Will and Testament (v.1)
Final Crisis (v.1) #1-7
Final Crisis: Legion of 3 Worlds (v.1) #1-5
Final Crisis: Rage of the Red Lanterns (v.1)
Final Crisis: Requiem (v.1)
Final Crisis: Resist (v.1)
Final Crisis: Revelations (v.1) #1-5
Final Crisis: Rogues’ Revenge (v.1) #1-3
Final Crisis: Secret Files (v.1)
Final Crisis: Submit (v.1)
Final Crisis: Superman Beyond (v.1) #1-2
Green Lantern (v.3) #36-38

It’s worth it for Batman vs. Darkseid alone.

Final Crisis is one of those love it or hate it stories.  Morrison’s work isn’t for everyone and sometimes it misses the mark hard.  This is a tale I didn’t care for at first and then read it in one sitting.  And then did it again.  And again.  And then again and again.

Try not to cheer at the Guardians handing Hal Jordan his once confiscated power ring.  Try not to get pumped when fallen Monitor Nix Uotan remembers who he is, or when Batman turns the tables on Darkseid.  Try not to get creeped out at how humanity falls before Darkseid and hero after hero is enslaved and turned against their allies.

Better yet, just pick up the trade; it contains all of the Morrison issues (minus the Batman ones) and will give you everything you really need.  There were also four six-issue miniseries that came after the main story—Run!, Dance, Ink, and Escape—that served as aftermaths to various plot points.  They’re each fun in their own rights, but aren’t at all necessary to get.

That’ll wrap up this month’s Chronologically Challenged.  Tomorrow, please come back for another issue of American History X(-Men) as we get into the saga of Hope Summers, the young mutant who managed to trigger a war, reignite a people, and change the X-Men possibly forevermore.  And as always, be sure to look to our Facebook page for more exclusive content.

Thanks for stopping by.

See you next time.

Charles J. Baserap
Former Officer, US Secret Service
Author, An American at the Crossroads
Columnist/Editor, www.NerdtopiaCast.com
Columnist, www.ForcesofGeek.com
charlesjbaserap@nerdtopiacast.com

May 12

Dialing Up Some Entertainment: Bread Kittens (iPhone)

I think a lot of things were “baked” while making this game, and I’m not talking about foodstuffs here. 

Some games have strange premises, and others have REALLY strange premises. This one seems like something dreamed up by L. Ron Hubbard on a mescaline trip, in terms of pure insanity of plot. I’ll admit that the moment I heard this game existed, I had to check it out.  It’s partly due to my love of “quirky” games, and partly due to my love of cats.

Dianetics would have been even more of a success if he’d added cats into things.

                              THE PREMISE: ULTRA-BIZARRE

An evil cat food corporation has released food that has driven cats to extreme aggression. The only thing that calms them is hitting them in the face with bread. (Yes, seriously.)  Even stranger, equipping the cats with armor made of bread gives stat boosts to your already collected feline friends. Conquer the world with your army of gluten-shielded cats to eventually make the cat food company pay…or something. Honestly I’m not really sure what the endgame is for either the corporation or you as the player. I doubt the game designers were, either.

It’s very much like this, but in video game form.

                                               

                                                   Price: Free

You’ll notice a trend I have toward reviewing free games, whether for the iPhone, or games which can be found online. This is not a coincidence. It’s very rare to find a game for iPhone that I can justify paying more than a dollar for. As the gaming market continues to evolve toward the free/freemium model (particularly in the casual sector), low or no-price games are becoming more the rule, so this weighs less on the total score than it would have two or three years ago.

                                       

                                       Download Size: 51.2 Mb.

Coming in just over the cap for pure 3G downloading, this download almost feels too big for what you get. I can’t help but suspect that most of what you’re downloading is the variety of ad software you’ll encounter in-game.

                               

                                 Genre: Pokemon-Style Collection

You’re collecting cats, as opposed to various fantasy creatures, so the vast majority of the 144 kittens you collect are simple palette swaps of a handful of basic bodies, along with a few “rare” colorations. (Which are ALSO just palette swaps.) It makes sense, given that all cats look similar (being the same animal, just of different species or fur patterns), but it lends a certain blandness to the game.

You collect them by throwing bread at them, as opposed to Pokeballs. (Capture bread, to be specific.) Just like in Pokemon, you need to wear down your opponent first, and then hit them with bread. Even so, you’ll find that you often have the choice of either defeating your opponent on the next hit, or facing only a 30% success rate, which can lead to frustration. On the bright side, they actually show you your percentage up-front, so you don’t waste bread in a situation that you find “too risky”.

                           

                          Reliance on Premium Currency: Medium

One thing you’ll notice is that the designers have taken every opportunity to monetize their game. I have no problem with it; everyone deserves to get paid for their work. The issue here is how invasive it is. You have a constant banner ad running across the bottom of the screen. You have full-screen pop-ups happening at various points, encouraging you to try some other app (and interrupting your game in the process). In addition, you have the store, which encourages you to buy both premium currency and rare items.

Meanwhile, the premium currency you DO have is used primarily to speed up the timers in the game which govern your cats’ healing of their life bars and the cooking of your bread. (Higher level breads take longer to cook, managing to penalize you for having succeeded in the game.) And yes, you can also buy consumables, like flour (used to bake the bread and ALSO unlock recipes). All of this turns into a cycle of paying for more and more currency simply to enjoy the game at a steady rate, while never actually getting more powerful in most cases.
Even the “slot machine” game you play (potentially to win rewards in game) both suggests that you should pay for more spins via premium currency AND tries to get you to invite friends to play. You rarely get something for nothing, but the game is taking it to the extreme.

You can simply wait out the timers, and a large enough collection of kittens means that you’ll always have a team ready to battle, even if your go-to cats are mending.

Pushing updates via social networking? Yep. They have those too.

                                       

                                        What makes it special?

Very little, if you’re not a cat lover. The lone high point would be the timing-based combat system. While it’s simple, it’s at least a bit more than “pick your attack and watch the two frame animation”. The loopy premise provides a little bit of a smile, but that fades over time.

If you’re not absolutely crazy for cats, you’re going to think this game is a waste of your time rather quickly. Those of you who are just aching to play a new collection game without a lot of exposition may find something to enjoy in the mechanics of combat, at least in short bursts. Another plus is the ability to see how many different breeds are available for capture, along with how many of them you’ve successfully breaded.

Do this at your own risk in real life.

                                       FINAL JUDGEMENT: C-

This is a niche version of a niche genre, and for every step in the right direction that it makes, it takes a step backward. Still, in small doses, I found it enjoyable despite its flaws.  Your mileage may (and probably will) vary. The game itself is pretty solid; the main downfall is its monetizing strategy. Without the monetizing, this game would probably fall into a solid B. Of course, without the monetizing, the designers would be struggling to make money. It’s a bit of a catch 22. It’s a shame, because the game has a certain charm to it that many less-monetized games lack.

Until next time, keep on gaming.
–The Chuck

Want to pick this one up? Click here.

 -The Chuck has never breaded a cat, as evidenced by having all of his fingers. You are welcome to send pictures of your own breading attempts to The Chuck at his email address:

goldcoastchuck@gmail.com

May 09

American History X(-Men) Issue #19—Passing the Torch: Whedon, Carey, and Brubaker Reignite the Flames

Saying that the House of M was a game changer for the X-Men is like saying whoever thought to shove peanut butter into a chocolate shell is a good person—both are wild understatements.  The House of M was easily the most pivotal event in years for Marvel’s mutant population and Harry Reese should have been canonized by now for his contributions to my sweet tooth and our rampantly overweight society.  Seriously.  I had a Reese’s Peanut Butter Cup the other day for the first time in years and I almost needed a cigarette afterwards, it was that damn good.

Anyway, creepy and perhaps inappropriate love for junk food aside, the immediate aftermath of House of M really altered the landscape of the entire Marvel Universe and while X-Men and Uncanny X-Men continued with the same writers at first—Peter Milligan and Chris Claremont, respectively—those runs were winding down to give both books a clean slate with which to really start the post-Decimation world in earnest.

Sometimes I dream of having these fill a huge building like Scrooge’s money bin that I can just swim in. Is that weird? I don’t think so.

Much like a lot of books post-Secret Invasion would boast a Dark Reign banner in the coming years, the X-Books were branded with Decimation logos, marking a new direction for the teams, and also birthing new series and miniseries, including a relaunched X-Factor and New Excalibur, as well as X-Men: Deadly Genesis and Son of MNew X-Men: Academy X became simply New X-Men, and took on a decidedly darker tone, the opening arc after House of M killing over forty of the students who had lost their powers and were being sent home from Xavier’s Mansion only to be blown up in a rocket assault by William Stryker’s anti-mutant zealots, the Purifiers.  Sounds like a typical school in Chicago, you ask me.

We’ve already touched upon Claremont’s final stint on Uncanny X-Men a few weeks back, so the only thing left to say is that it helped set things up for future confrontations with the Shi’ar Empire and led directly into the marriage of Storm and Black Panther in the latter’s own book.  Milligan’s post-House of M run, on the other hand, began with the X-Men under house arrest due to the presence of the Sentinels placed there for protection by the US Government and then wrapped with Blood of Apocalypse, one of the more poorly received Apocalypse stories on record, one that seemed rushed and like it really wanted to be so much more but was truncated to get incoming writer Mike Carey ready to go.

During the arc, Gambit, Polaris and Sunfire were all manipulated and transformed by Apocalypse, but the changes were never clearly defined and while they lasted for several years, there never seemed to be a will to do much with them since Apocalypse was swallowed up by the Celestials never to be seen in full action again.

Yeah. New X-Men got REALLY dark…

But of the various miniseries that were spawned from Scarlet Witch’s batshit breakdown, the most prominent was Ed Brubaker’s X-Men: Deadly Genesis, a six issue story that was mixed in its execution, but also finally brought an end to some rumors about the Summers family that had been lingering for years.

Now we all know the story of how way the hell back in 1975, X-Men was a canceled series about to be given a second chance and that Giant Size X-Men #1 was the beginning of that with the introduction of a brand new team assembled to assist Cyclops in rescuing the other original X-Men from a sentient island mass known as Krakoa.  That was the status quo for years and no one had any reason to suspect anything was amiss.

Mr. Sinister had an obsession with Scott Summers aka Cyclops and his bloodline, to the point where he was pretty much stalking him at every point in his life, from orphanages to family cottages.  Somehow when I hide in the trashcans of Hayden Panettiere, the authorities call it “stalking,” but this dude gets to star in comic books.  Kind of a double standard, you ask me.

But whatever, the dude knew way more about Scott than he should have, and at one point he let it slip that Alex Summers aka Havok wasn’t his only brother, that there was at least one more out there.  Whoops.  Who was it?  That was the source of speculation for years, and Gambit and Adam X were the frontrunners according to various writers, but there was never anything officially stated.

Can you guess where I’m going with all of this?

Not her house. Something about a restraining order or whatever.

That’s right.  In X-Men: Deadly Genesis, we got our answers and it turned out that when Scott’s parents were taken by the Shi’ar, his mom was pregnant and the child was taken before she died and experimented upon and used as a slave.  Christopher Summers never knew any of this and became Corsair, leader of the Starjammers, and eventually met up with Scott and Alex years later, after believing they’d been killed as well.

But not only did the third brother survive, but he made his way back to Earth, unaware of the entirety of his past and like Scott and Alex, he was a powerful mutant in his own right and came to be recruited by Moira MacTaggart, who was running her own team of junior X-Men.  Gabriel Summers took the name of Kid Vulcan and it was all good.

And then shit broke bad.  With all but Cyclops from the original team captured on Krakoa, Xavier had to assemble a new team but didn’t have the time, so he pushed Moira into letting him mentally give them a Matrix-like crash course in mastering their abilities and putting them into the field and she reluctantly did so.

So, cool, right?  Cyclops and his younger brother were reunited and ready to kick some ass!  Only, that didn’t happen at all.  The entire team was wiped out, only Cyclops surviving and he was more than a little bit screwed up about his brother being killed.

Xavier, being the nice father figure that he was…mindwiped the memories from Cyclops’ head.  Yeah.  That’s right.  Oh, you lost your brother?  Let me fix that—no more brother.  Now sack up and lead this third…I mean second team to Krakoa and try again.

You know the mission is a cluster when people are getting torn in half like two seconds in…

And that’s why we only got the story originally that the Giant Size X-Men #1 team was the first and only rescue mission and also got another example of why Xavier is a total dick not deserving of the pedestal they keep placing him on all the time.

Of course, this all backfired and it turned out that Gabriel survived thanks to the help of another teammate, Darwin, whose mutant ability to adapt and survive kicked in and placed them into a hibernation of sorts in space, their freedom coming from the massive energy that was unleashed when Scarlet Witch cast her final spell.  Naturally, all that time in space did wonders for Gabriel’s sanity and you know what makes for a great combination?  A whacked out mutant with near incalculable power, that’s what.

And, thankfully, that’s what we got as Gabriel, now going by Vulcan, returned and had no idea that Xavier mindscrewed Cyclops and decided to exact revenge for leaving him to die.  The truth came out—about everything—and Banshee was killed in action, his mutant power kicking in and out since getting his throat slit by Mystique in Casey’s run on Uncanny X-Men, and a wedge was driven between Cyclops and a now powerless Xavier (courtesy of Scarlet Witch) that lasted up until the latter’s recent demise.  Who knew that erasing the memory of a sibling would make someone carry a grudge?  Everyone’s so sensitive these days.

Vulcan, disgusted with the X-Men, decided the best course of action was to head on into Shi’ar Space and get back at the people that really got this ball rolling, and it’s there that Brubaker’s run on Uncanny X-Men began, with issue #475 kicking off the twelve part Rise and Fall of the Shi’ar Empire.

Go ahead, ask him. I gotta hear this one.

Now, before we go any further, an explanation about how this is all going to work is needed.  As Brubaker took control of Uncanny X-Men, Mike Carey began his run on X-Men with issue #188, a run that lasted all the way to issue #260, the longest such unbroken run on X-Men or Uncanny X-Men since the original days of Chris Claremont.  Brubaker’s wasn’t as long, lasting only until Uncanny X-Men #503, but this era of the main X-Books was rife with events and major stories either written, or set up, by both writers and we’re not going to cover each and every arc in this one column alone.

Instead, I’m going to be slowly unveiling their run as we move along in future issues of American History X(-Men) that will spotlight some of those pivotal events and really need entries of their own.  Much like this series started out with overlapping pieces examining the origins of the different teams and how we discussed the beginnings of the 1990s era of the franchise, we’re going to have the same approach in the coming weeks, but I assure you it will all coalesce in the end.

For now, the important thing to note about Brubaker’s run on Uncanny X-Men as we headed towards Messiah CompleX was the importance that Rise and Fall of the Shi’ar Empire had, not just for the X-Men, but for the entirety of the Marvel Universe.

X-Men and space opera go together like peanut butter and chocolate. Yes, I’m still thinking about the Peanut Butter Cup, so sue me.

With Vulcan having a mad on for the Shi’ar, he tore his way through their empire like Taylor Swift through boyfriends, and this naturally led the X-Men to try and stop him, not to mention Gladiator and the Shi’ar Imperial Guard.  Of course, Vulcan being out of his mind, he helped restore D’Ken, the man responsible for his mother’s death, and with the assistance of Deathbird, eventually assumed control over the entire empire after killing him and his own father.

Vulcan was no longer just a villain for the X-Men to fight; he was now in charge of one of the most powerful empires in the galaxy and after most of the X-Men left Shi’ar space, Alex Summers stayed behind with Polaris and Rachel Summers to avenge his father and take command of the Starjammers, helping to lead a resistance force against Vulcan’s rule, events that led away from the X-Books and into the cosmic corner of the Marvel Universe with the X-Men: Emperor Vulcan and X-Men: Kingbreaker miniseries and the large scale event, War of Kings, which pit Vulcan against Blackbolt’s combined army of the Inhumans and Kree.  It was actually a great move for Marvel, in allowing Brubaker to build upon the animosity between Rachel Summers and the Shi’ar Claremont established towards the end of his tenure—you know, the whole having them kill her family and all that—and then passing it off to Christopher Yost for the two minis before allowing Dan Abnett and Andy Lanning to finish Vulcan and the Shi’ar’s story.

During this whole ordeal, Havok, Polaris, and Rachel Summers were left up in space, not returning to the pages of the X-Books until the end of Mike Carey’s run.

You’re not really a mad despot without a cape. Note to self: purchase cape.

And speaking of, on the X-Men side of things, Mike Carey was busy introducing a new lineup led by Rogue against the new villains, the Children of the Vault, an enemy of ultra-powerful mutants that seemed like a revamp of the Neo, but a bit more interesting, especially in terms of their powers.  With a focus on Rogue, Carey set out to make her a real leader, echoing the confidence Claremont placed in her during his first return to the X-Men during the Revolution days, and his team included former villains like Sabretooth and Lady Mastermind, the former having just gotten his ass handed to him like a party favor by the Children themselves.

Just prior to Messiah CompleX, Carey brought Mr. Sinister back into the game, his new Marauders striking out at Xavier’s and at any psychics and precogs that might be made aware of some secret knowledge he’d discovered thanks to Mystique.  During the battle, Rogue, who had been infected with a death touch by the mysterious Pan, was captured, and Gambit assisted Sinister once more and Carey made digging into the history of the X-Men, even obscure parts, a hallmark of his respect for what came before.

While all of the usual shenanigans were going on, Carey worked on a one-shot and series of backups that ran through X-Men, Uncanny X-Men, X-Factor, and New X-Men that came to be known as Endangered Species, and showed Beast trying to see if there were any scientific or even mystical solutions to restoring the X-Gene to our reality.  Already determining that there was not enough species variation of the mutants left for them to realistically repopulate mutantkind even if it were possible to get people on board with that, Beast was forced to turn to the likes of Sinister, Dr. Doom, High Evolutionary, Sugar Man, and even his Age of Apocalypse counterpart, the same one who’d previously kidnapped and imprisoned him for months.  No solutions were forthcoming, but this, naturally, made it all the more ironic and hypocritical when Beast would later on complain that Cyclops was cavorting with Magneto to try and preserve the few mutants remained, something that for some reason is never thrown in his face in the current status quo of the X-Books, but I digress—we’ll get there, I promise.

Carey’s first arc was appropriately called “Supernovas.” Go figure.

Now, while Brubaker and Carey were doing their things, X-Factor was handling a more street level approach to things, and New X-Men threw the students into the deep end against both the Purifiers and the denizens of Limbo.  Claremont’s New Excalibur brought the team back the England, with Captain Britain back in the leadership role, but the book still continued to exist largely on the peripheral of the other series, eventually introducing an alternate Captain Britain named Albion and a struggle versus a dark version of the original X-Men known as Shadow X.

But there was another book that bears mentioning.  Astonishing X-Men, a name shared previously by a four issue run during the Age of Apocalypse that temporarily replaced Uncanny X-Men and then again in a three issue miniseries right before Apocalypse: The Twelve, entered the picture, written by none other than Joss Whedon, creator of Buffy the Vampire Slayer and Firefly, among others, and the future director of Avengers, the third most successful movie in cinematic history.

Astonishing X-Men was in continuity, but still marched to its own beat, not requiring the reading of other books to get into it.  Consisting of a Cyclops, Beast, Wolverine, Kitty Pryde, and Emma Frost, the book featured all of the trademark Whedon banter that made interplay between characters in Buffy and Angel such a delight to watch and while his 25 issue run was fun overall, it was far from perfect.

Unlike her.

For one, it was plagued with massive delays, some due to Whedon’s television and film work taking precedence for him, but most because of the slowness of artist John Cassaday, who was also a source of delays on Planetary with Warren Ellis and most recently on Uncanny Avengers with Rick Remender.  The plots themselves weren’t bad by any means, but had a sense of recycled themes, the first arc focusing on a cure being found for mutants that became a major part of the big screen X3, but also felt like a bigger version of an earlier story in Uncanny X-Men during the post-Zero Tolerance days.  A subsequent arc which revealed that Xavier knew that the Shi’ar computer that helped him enhance the Danger Room had gained sentience and suppressed it, pretty much enslaving the thing, made it feel like the Hunt For Xavier arc in which Cerebro gained self awareness due to Bastion’s manipulations and used its knowledge of the X-Men to take them out.  Further, Whedon had a tendency to write the X-Men like they were characters from his own shows and if you’d have someone read you some scenes without telling you who was speaking, you’d swear it was Buffy, Xander, and Cordelia talking to Mal, and it was especially obvious in his writing of Kitty and Emma.

Still, the big thing that came from his run aside from the introduction of S.W.O.R.D.—a space based counterpart to S.H.I.E.L.D.—was the return of Colossus, whose sacrifice in curing the Legacy Virus was one of the most memorable comic book deaths in recent history.  His resurrection involved a lot of hand waving and explaining to get around that Kitty had the body cremated and the ashes spread in Russia, but it turned out his body was stolen by aliens and replaced because, hey, it’s a comic book and shit like that happens all the damn time.

Colossus’ return became a major part of the rest of the series, with the alien Breakworld wanting him out of the picture due to a prophecy he would be either savior or destroyer of their world, something again echoing an earlier story of him being mistaken by prophecy during Whilce Portacio’s Uncanny X-Men run that brought Mikhail Rasputin back into the picture.  Aiming a giant gun at the Earth to literally split it in two, the Breakworld’s plan was only foiled by Kitty sacrificing herself to phase the space bullet through the planet, the catch being that she had to keep it, and herself, phased as it rocketed through space.  She was missing in action until being brought back by Magneto during Nation X, but we’ll be coming to that in a few weeks, so be patient.

For all of its flaws, Astonishing X-Men was a very enjoyable book and it still exists, having been taken over by Warren Ellis and then Greg Pak before the current run by Marjorie Liu, but it’s sadly a mere shadow of what it once was.

His return was, however, almost as emotional as his death.

And that’s going to bring this issue of American History X(-Men) to an end and, boy, was it a doozy.  In the next four issues, we’re really going to be all over the place, getting into the importance of characters like Hope, and how Cyclops’ role changed from leader to general and what it all meant for mutantkind as the X-Men headed towards the Schism, and it all starts with next week’s American History X(-Men) Issue #20—One Person’s Savior…: Hope and the Messiah Trilogy, where the effects of House of M really take center stage in an even more prominent way.

But, first, on Wednesday, we’ll be moving away from the X-Men and getting into some DC Comics action as the monthly Chronologically Challenged takes a look at Grant Morrison’s Final Crisis, so be sure to check that one out.

In the meantime, you can always find us, and me, on Facebook, so don’t be a stranger!

Thanks for stopping by.

See you next time.

Next week, the saga of Hope begins…

Charles J. Baserap
Former Officer, US Secret Service
Author, An American at the Crossroads
Columnist/Editor, www.NerdtopiaCast.com
Columnist, www.ForcesofGeek.com
charlesjbaserap@nerdtopiacast.com

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